![]() ![]() We’ve reworked the handling of the joysticks and gamepads in Castle Game Engine, with a lot of new features that include serious improvement of joysticks API, access to a huge joysticks database by SDL2 with almost 800 of joysticks definitions, autodetection of joysticks, detection of connection/disconnection of joysticks, etc. We have a big and important, but simple request.
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